Jun 29, 2005, 05:08 PM // 17:08 | #21 | |
Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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Jun 29, 2005, 05:38 PM // 17:38 | #22 |
Krytan Explorer
Join Date: Jun 2005
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Vigorous spirit works amazing well for warrior monks in PvE, I find that it works better than mending for me. Along with a stance, I just keep gaining hp. However, blind counters it completely though. I don't get why all warrior monks like mending, there are other options. When I need to tank hard, I equip Vigorous Spirit, Live Vicariously, a defensive stance like Bonetti's, and Flurry (make's hp go up like crazy).
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Jun 29, 2005, 06:33 PM // 18:33 | #23 |
Krytan Explorer
Join Date: May 2005
Location: Ohio, USA
Profession: W/Mo
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Ahhhh, thanks for the clarification!
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Jun 29, 2005, 07:03 PM // 19:03 | #24 |
Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Breeze is a great PvE heal. With a good enchanting part it'll heal for around 250 over its lifetime, making it very time and energy efficient. It's also self-cast, which is a big plus. Orison is nice spot heal, but it eats up a lot of time. You use it but it's just there as an all purpose tool when nothing else will work.
Seed is insane. Don't bother comparing it to something like Breeze or Orison - compare it to Shield of Regeneration and other elites. It compares favorably to most of 'em. Peace, -CxE
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Don't argue with idiots. They bring you to their level and beat you with experience. |
Jun 29, 2005, 07:23 PM // 19:23 | #25 |
Lion's Arch Merchant
Join Date: May 2005
Profession: Me/N
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The first ally that -starts- taking damage, gets healng breeze [basically keeping his HP topped up over time] . Then i can temporarily focus my attention on someone else with Orison. Same applies if it's me being targeted. Running + Healing Breeze is pretty useful [so is resurrect+breeze as someone mentioned].
In fact i've used Infuse Health [200+ instant heal an ally, not sure what it is at rank 12, but i suspect it'll come close to 300-400?], and then Healing Breeze (and Trolls Unguent) while i make a run for it to good effect a few times :P |
Jun 29, 2005, 07:54 PM // 19:54 | #26 |
Academy Page
Join Date: Jun 2005
Guild: The Silver Hawks
Profession: N/E
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I got Healing Seed the other night. My fave new spell!
It's main use is for 100 hits of 20 dmg, not 1 hit of 100 dmg. V's Charr it just kicks butt! I can keep anyone alive with unlimited charr hitting them for an unlimited time. Then, I cast Balthazar's Aura on them, spweee! |
Jun 29, 2005, 08:12 PM // 20:12 | #27 | |
Lion's Arch Merchant
Join Date: May 2005
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You ARE wrong. It's 10 seconds of healing at +16 points per second. That's 160 health, which is more than Heal Other. I see I wasn't the first to make that point though. Most noticeably, I think, Healing Breeze is a FaF type spell (fire and forget). I cast it on a warrior, and for 10 seconds, I don't have to worry about him (unless he's REALLY being mauled), giving me time to focus on others. I love healing breeze, personally. Creston Last edited by Creston; Jun 29, 2005 at 08:16 PM // 20:16.. |
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Jun 29, 2005, 08:26 PM // 20:26 | #28 |
Lion's Arch Merchant
Join Date: May 2005
Location: North Vancouver
Guild: TYSN
Profession: Mo/W
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Simply because if someone is targetting but has not yet lost much health, you can use healing breeze on him for anticipation for later attacks. Also, it is one of the few healing spells that you can use on yourself which is essential.
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Jun 30, 2005, 12:50 PM // 12:50 | #29 |
Jungle Guide
Join Date: May 2005
Location: Germany
Guild: Servants of Fortuna
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One thing I noticed the other day: Mend Condition is actually a more effective healing spell than Orison of Healing. You remove a negative condition and on top of that heal for 70 points. That's more healing than OoH, at the same cost of 5 energy.
The only problem I can see about it is that Mend Condition files under the Protection Prayers attribute, which most healers don't put as many points in as under Healing Prayers. And you can't use it on yourself. |
Jun 30, 2005, 01:38 PM // 13:38 | #30 | |
Wilds Pathfinder
Join Date: Mar 2005
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This aspect of healing just further underlines why it's rather important to attack them first, in PvP or PvE situation: it's almost always easier for a monk to heal someone else than it is to heal him/herself. |
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Jun 30, 2005, 02:16 PM // 14:16 | #31 | |
Academy Page
Join Date: May 2005
Location: NoVa
Guild: Dark Brotherhood
Profession: Mo/
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Jun 30, 2005, 02:39 PM // 14:39 | #32 |
Academy Page
Join Date: May 2005
Location: NoVa
Guild: Dark Brotherhood
Profession: Mo/
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I think the bottom line is that all spells are situational and are meant to be coupled with other spells to work exponentially better.
Its really all about saving the monk! When shit hits the monk fan (me or teammate) its nice to have an 'oh shit' chain to cast. -Healing Breeze + Shield of Regen is a nice Stop Gap (can be self cast). -Life Bond + Life Barrier + Life Attunement the main healing Monk (risky due to rend and shatter enchants, Blessed Sig helps wit NRG recovery) . -Aegis + Guardian + Spell Breaker (covers all the bases). -Divine Boon + all 5 energy Protect Spells is sick (Zealots Fire works nicely in here too). -Covert Hexes + Spell Breaker (when that hexer is hell bent on stacking you up) As a protect monk its almost essential (for UW/Fissure type PvE) to learn how to simultaneously run 7 enchants + be able to Aegis and RoF/Condition Removal/Protective Spirit. Blessed Sig + Mantra of Inscriptions FTW. |
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